Posts

Feature Project

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     For this project, I recreated Jett's abilities. Jett is a character from Valorant whose main job is to create space and take map control for her team. She comes equipped with four different abilities: dash, updraft, smoke, and throwable knives.       The dash and updraft were straightforward as they were moving the player in a set direction faster than normal moving speed, as well as not allowing them to change directions when the movement was happening.  The dash just moved the player along the x-axis and z-axis while the jump moved them up on the y-axis and allowed the player to control the descent by holding space which was just changing the fall speed and the gravity.          The knives were also simple, they were just spawners attached to the camera, so they moved where the player was looking. When you fired them, it would just shoot them fast in whatever direction you were looking for and when they collided wit...

Game Kit Lite Level Design

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Version 2      What went right during this play test was that the player was able to complete the level pretty easily. The players were not struggling too much while playing throughout the game. Some of the play testers liked how the level was not too difficult, and it was easy to understand where to go. Something that went wrong during this play test is that some of the health packs did not work properly so they had to be adjusted mid playtest. In order to improve the level for next time I will need to fix the broken health packs so that they will work with the finished product. Another thing that I can do to improve the level is to add in a few more health packs or move the existing health packs around to better fit into the game. As the level started you were introduced to fighting enemies and jumping over acid pits, then later on there was a whole section of the level dedicated to jumping and there was also a section where fighting the enemies could be a lot. In order...

Uncharted Game Scene

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___________________________________________________________________________________ Sprint 6 Our project was based on Uncharted 4 A Thief's End, but we also pulled some inspiration from the other Uncharted games. We wanted to do A Thief’s End in Uncharted 4 because of the giant ship in the level that we wanted as our centerpiece. What we went for was a sort of ambiance when traveling through the caves with both of them being a little dark as there are no light sources in them besides the torches in the first tunnel and the flashlight or lantern that you can find outside of the caves. In Uncharted you play as a treasure hunter and so we tried capturing the same feeling that you would get by adding in a rope swing mechanic to challenge the player on whether or not they can even make it to the cave. The story behind our scene was supposed to be a lone treasure hunter that was searching through a small cave and finds a little bit of treasure but then continues to find the real tre...

Our Last Hope

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  Sprint 4   Sprints four is one of our busiest and most stressful sprints and I do not think sprint five will be any different. With the deadline for our prototype coming up we are definitely trying to make sure we have a working version before the deadline so that way the prototype is playable for others, and we do not fail the whole class. As a group we have decided that on December second, we would like to have a working version done by and also when we want the final build to be ready. As for how many points we have left for the prototype, we do not think anything will be cut as we are on track to finishing by our deadline. Sprints four and five are going to be some of our fist sprints where we had the right amount of work assigned at kick off and we had no incomplete work. Previously we would assign ourselves an extra user story on the last day because we needed to have something is assigned but this time, we did not do that, and we now know that we should have ...

Zomb-Merge

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Here is the link to download and play  Zomb-Merge ----------------------------------------------------------------------------------------------------------------------------- Sprint 7 The one thing that went right was getting the blocks to move when you swiped on the screen and having them merge when two of the same values were swiped into each other. This needed to go the way we were hoping for because the swipe and merge is the main feature of the game and if this didn't work then we would be a disaster. Even having the cube move one space at a time when you swiped would make the game feel clunky and unfun to play, so when I was able to get the swipe and merge working it was almost like getting the hardest thing done first. It made it easy once I got the values all set up because I could then make them a list that anyone in the group could add on to and it was so much easier than adding in a whole bunch of different if statements in the code. This also allowed us to go back an...